1, 2, 3 Playtime – Seminar on worldbuilding [art, game design, cultural heritage]
Danielle Brathwaite-Shirley, José Maria Font Fernandez, Hillevi Cecilia Högström, Jussi Parikka, Bella Rune, Fredrik Trella, Lawrence Lek
Location: Red Room

7 March 2024, at 10:00–17:00 (exhibition: 9:00–18:00). 

Please note: The seminar is fully booked. Registration is closed. The exhibition section is freely accessible.

Worldbuilding is central for game design as well as for questions about cultural heritage preservation. This interconnection involves the creation, understanding, and conservation of diverse cultural narratives, traditions, and artefacts. The common thread for this seminar is the concept of worldbuilding in game design, time-based media art and cultural heritage.

In the past decade, game engines have become an increasingly readily available tool for artists to shape narratives and environments that go beyond human perspectives. This trend is evident in the international mega-exhibition “Worldbuilding: Gaming and Art in the Digital Age,” curated by Hans Ulrich Obrist in 2022. Among the participating artists, Danielle Brathwaite-Shirley pushes the limits of what game engines can accomplish, more specifically to imaginatively retell the stories of Black Trans people. Swedish artist Bella Rune also uses different layers of archive material and with the mobile phone as an empathetic tool, scanner and form of reenactment, she complicates the relationship to a historical past where highly material subtexts are revealed. Hillevi Cecilia Högström instead adopts a speculative outlook on the future in her work “A Hand in the Game – Termination” where she rigorously challenges the very essence of the game simulation within the computer game SimPark.
This video installation as well as AR/textile works by Bella Rune, Game Sketch Books by Brathwaite-Shirley and a video by Lawrence Lek, will be exhibited in parallel to the seminar.

In the cross-connection between artistic investigations and research in game design, AI, human-machine collaboration and virtual reality for cultural heritage mediation we hope to stimulate artistic processes and a discussion where new, unexpected questions can arise. The seminar is aimed at artists, game designers, professionals within cultural heritage, researchers, academics, postgraduates and students but open for anyone interested in these topics.

The seminar is part of 1, 2, 3 Playtime, which is a lecture and workshop series organised by IAC and Region Skåne.

Presentations and art installations by:
Danielle Brathwaite-Shirley. I can´t play with you anymore
José Maria Font. Building game worlds with AI
Hillevi Cecilia Högström. A Hand in the Game – Termination
Jussi Parikka. Game Engines from Worlds to Weather: On Arts Practices and Simulations
Bella Rune. Textile Subtexts in an Augmented reality
Fredrik Trella. Virtual Reality for cultural heritage mediation and artistic practice
Lawrence Lek. Theta (2022). video, 12 min

PROGRAMME

Download the programme as PDF here (526 kB, PDF, new tab)

INSTALLATIONS at IAC, 09:00–18:00
In addition to the lectures, game-related artworks will be on display throughout the day.

Danielle Brathwaite-Shirley. When Our Eyes Meet (2021).
Game Sketch Book (Blender game engine)

Hillevi Cecilia Högström. A Hand in the Game – Termination (2017).
video, 35:12 min

Lawrence Lek. Theta (2022). Read more
video, 12 min

Bella Rune. All repeated patterns want to cover the Whole Wide World- utopian movements dress in overalls (2018).
Together with red banners ( 2021).
textile / AR works

SEMINAR IN THE RED ROOM (Registration required)

Please note: The seminar is fully booked. Registration is closed. 

9:00–10:00      Registration / Coffee / Experience artworks

10:00–10:10     Introduction: Margot Edström

10:10–10:55     Game Engines from Worlds to Weather: On Arts Practices and Simulations. Presenter: Jussi Parikka, Aarhus University. Read more

10:55–11:15     Artist talk: A Hand in the Game – Termination. Presenter: Hillevi Cecilia Högström Read more

11:15–12:00     I can´t play with you anymore. Presenters: Danielle Brathwaite-Shirley Read more

Lunch

13:00–13:45     Building game worlds with AI. Presenter: José Maria Font Fernandez, Malmö University Read more

13:45–14:30     Virtual Reality for cultural heritage mediation and artistic practices. Presenter: Fredrik Trella, RISE Research Institutes of Sweden Read more

Coffee

15:00–16:00     Textile Subtexts in an Augmented reality. Presenter: Bella Rune Read more

16:00                 Discussion

 

<<< See  the entire 1, 2, 3 Playtime programme here

Photo credit: Lawrence Lek, NOX (2023). © Lawrence Lek. Commissioned by LAS Art Foundation / Lawrence Lek, video still from ‘Theta’ (2022, 12min).

 

Event dates
7 March, 09:00