The session focuses on Python programming and character development for digital games, guiding participants through the process of crafting their own chatbot.
Karin Ryding, PhD and game designer, is an external lecturer at the Digital Design department at IT University of Copenhagen. Her research interests include experience design, play, ritual, affect and performativity. Through design-led research her aim is to explore the transformative potential of play in everyday life.
The lecture is part of “1, 2, 3 Playtime. A lecture and workshop series in the field of gamification” organised by Inter Arts Center and financed by Region Skåne.