Building game worlds with AI
We live in an era in which almost anything may have been generated with AI. Any sorts of digital content, to a lesser or larger extent, can be the target of generative AI. Games have tons of digital content, and AI researchers worldwide have been studying for many years now the many ways in which computers and humans can work together to generate game content, as well as the many consequences and takeaways of such endeavors.
José is Associate Professor in Computer Science and runs the Game Lab at Malmö University. He holds a PhD in artificial intelligence from the Universidad Politécnica de Madrid. His research focuses on artificial intelligence and computational intelligence in games, exploring the ways in which AI can be a productive and creative tool during the video game development process, such as procedural content generation and mixed-initiative creative tools. He is also active in gamification, e-learning, and purposeful games.
The lecture is part of “1,2,3 Playtime. A lecture and workshop series in the field of gamification” organised by Inter Arts Center and financed by Region Skåne.
Photo credit: José Maria Font Fernandez