1,2,3 Playtime, is an exploratory workshop series in the field of games, where the participants gain tools for exploring and developing game-based art as form, pedagogy and critical reflection.
Games constitute a multidisciplinary field which this workshop series reflects by exploring various methods and tools within game design in both digital and physical environments. The project offers an opportunity to transform and develop aspects of one’s own artistic practices into a game-based form. The participants will also collaborate in smaller groups, where different skills and shared questions can cross-pollinate in the development of joint game projects.
Participants in 1,2,3 Playtime are artists from various artistic disciplines, such as performing arts and visual arts, as well as professionals within cultural heritage.
The lecture series is open to all!
Parallel to the workshop series, a series of lectures will be offered in the field of gaming, such as AI, robotics and cognitive research. The lecture series is open to anyone interested. Check out this page for updated info!
The exploratory workshop series and lectures focus on three overarching themes:
Speakers and workshop leaders: Lissa Holloway-Attaway, Maaike Bleeker, Francis Patrick Brady, Danielle Brathwaite-Shirley, Ali Eslami, Hedvig Jalhed, Birger Johansson, Jussi Parikka, Bella Rune, Karin Ryding, Samantha Stedtler, Fredrik Trella, Anders Visti more tba.
The lecture and workshop series is organized by IAC and Region Skåne.
Open lecture programme:
Thursday, 23 November 2023, at 9:10–9:55 Entangling Heritage: Supporting (new) Museum Communities, Stories, and Agencies Through Digital Games and Critical Play. Lissa Holloway-Attaway. Read more about the presentation here.
Wednesday, 6 December 2023, at 15:00 Finding the Real Thing: Play as Trust, Illusion as Agency, Play as a medium for an art practice. Francis Patrick Brady. Read more about the lecture here.
18 January 2024, at 10:00–11:00 Games as an Art Form, ergodicity, ludonarrativity, and agency sculpting – game philosophy in practice. Lecture by Hedvig Jahlhed, an opera-maker and researcher in performance Practices.
29 January 2024, at 10:00–11:00 Introduction to the use of the humanoid robot Epi in ongoing cognitive research. The session includes hands-on experiments with Epi at the IAC and features both guidance and lecture by Birger Johansson, Director of the Cognitive Robotics Lab at Lund University
31 January 2024, at 10:00–11:00 Expectations, norms and dynamics in human-robot interactions. Insights from ongoing research and experiences from performing arts and cultural heritage preservation. What implications are associated with a gamified encounter involving a digital representation of a real person? What kind of agency is afforded? Bleeker/Stedtler
6 February 2024, at 10:00–11:00 From Eliza to Replica: Create Your Own Chatbot! The session focuses on Python programming and character development for digital games, guiding participants through the process of crafting their own chatbot. Karin Ryding, game developer.
7 March 2024, Full day seminar Jussi Parikka, writer and professor in digital aesthetics and culture at Aarhus University. About Farocki and games, also on game engines and game environments used also beyond gaming, e.g. in environmental modelling.
Further public events will follow. The programme will be updated continuously. Stay tuned!
Funded with support from Region Skåne.